Yes, things reach my ears slowly at times. But the newest version of Monopoly has finally made it to my attention.
Now, before talking about the Hasbro’s latest edition of a classic board game, we should talk about the concept of Monopoly. Why was the game initially named Monopoly, and what does that have to do with anything.
According to my dictionary sitting here, a monopoly is: the exclusive possession or control of the supply or trade in a commodity or service.
In other words, a monopoly is an entity that has control of a specific industry. Often times people claim there is monopoly power in telecommunications, the automotive industry, or the airline industry. They’re close to being accurate, but instead these industries are Oligopolies (they have a few competitors), so no one company dominates an industry.
For the sake of simplicity, a monopoly is a situation where one person or business entity controls a market. They dominate, there is no competition left.
Turning back to the board game “Monopoly”, the name makes some sense. The objective of the game is to buy as many properties as you can, build rental properties, and collect from the poor souls who land on your properties. In the end, a person wins by “monopolizing” the properties and driving everyone else under financially. The game is fairly true to it’s name.
Times are changing
With the latest edition of “Monopoly” something has changed dramatically. Cash is no longer part of the game. Instead, players have “bank cards”. ATM card, credit card, what type of card is it really? Not sure. It’s billed as an ATM card, but the change in the game is concerning. Plastic is plastic after all.
Over the past decade we’ve seen credit excess that goes beyond the pale. Issues in sub-prime lending are only the tip of the iceberg. But it seems the credit excess has gone on so long, and become so accepted, that a treasured game has now changed with the times.
Keep in mind, the objective of the game of “Monopoly” is to monopolize all of the assets in the game. I’ve got a simple question. If it all becomes about debt, how can one monopolize anything? Initially the game demonstrated the concept of wealth building through the ownership of assets. It still highlights asset ownership, but now via electronic payment. Often times today people have possession of assets, while being in immense debt to obtain those assets.
For me, the original game was fine. Actual cash, wealth building, and attempting to gain the upper hand. While the game is still about wealth building for the moment, the cross over to electronic payment should not be looked upon favorably. It’s another hit against “real money” and tangible wealth tracking.
Just remember, the Fed can change the money supply so simply today with a few electronic clicks, and suddenly devalue what you’ve got in your electronic account.